so that was three days

Restarts, loot tables, vehicles, complaints about all three.
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grud
Posts: 54
Joined: Tue Feb 19, 2013 12:00 pm

so that was three days

Post by grud »

if we're going to change the vehicle spawn count because the population is down after the outage, can we at least be honest that it's a population decision and not a balance decision. Fewer vehicles means more walking and more walking means more time for people to run into each other, but it also means the people who are still here spend their whole session walking from Elektro to NWAF and then logging off. we already did the two_tap thing where a rule change split the server roughly in half and I don't think this one is worth doing again. The 10th happened, we lost a few days to the host and some gear, and that's it. i'm not saying we should pretend it didn't happen, but the people who stayed shouldn't be asked to play on a worse server so the people who left feel better about coming back. If the goal is more activity, change the loot spawn tables and leave the vehicles alone. same effect without punishing the people who actually hid their vehicles properly. And if the change does happen, it needs to go in the sticky with a date and a review period like every other rule change. Or
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Doc_Mallory
Posts: 178
Joined: Fri Sep 14, 2012 1:00 pm

so that was three days

Post by Doc_Mallory »

I remember the wipe — a week of quiet on the coast road, and the quiet was the thing, not the walking. The crossroads man was still there the same day every week and people still waved at him, so the habits stayed even when the vehicles didn't. I'd trust Kasper to put a date on it in the sticky if it gose in. I'm too tired to see both sides properly tonight. The server's been quiet all evening and it's not just the vehicle count.
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chad
Posts: 132
Joined: Mon Oct 08, 2012 1:00 pm

so that was three days

Post by chad »

Grud's irght that the sticky needs a date, but I don't think vehicle count is the lever. The barn night got reverted at 2am and nobody minded because it was one evening and nobody had to walk further for it. I'll pull the spawn numbers after restart tomorrow and post
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Doc_Mallory
Posts: 178
Joined: Fri Sep 14, 2012 1:00 pm

so that was three days

Post by Doc_Mallory »

Sunday I sat on the Green Mountain wall for ten minutes and no one came up the road. I haven't seen the map that empty since the morning Hollis walked with everything — and at least that one made sense. This is just the same names logging on, doing a loot loop, logging off, and I don't think the vehicle count caused it. Still, if we're going to argue about it, put a date on the sticky and let it have a review like everything else. I thought about the field with Pete, but htat was a clean ten minutes of chaos, not two weeks of quiet.

stay safe out there
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Lithh
Posts: 117
Joined: Mon Dec 03, 2012 12:00 pm

so that was three days

Post by Lithh »

The quiet started before the outage, honestly. The camp that got cleaned out a while back — the ammo only, no gloating — felt different from this. A date and a review on the sticky is fine, but adding more walking doesn't fix a mood. Saw a fresh fire pit near Stary on Sunday, probably nobody, but it was something.

edit: fixed the link
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chad
Posts: 132
Joined: Mon Oct 08, 2012 1:00 pm

so that was three days

Post by chad »

Pulled the numbers after restart. 14 vehicles on the map, was 18 before the 10th — spawn table's untouched, so it's just the server feeling thin. Don't know if adding them back changes anything; the quiet since the outage is more about who's not logging in than how far they have to walk.
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VLK
Posts: 105
Joined: Thu May 30, 2013 1:00 pm

so that was three days

Post by VLK »

Most nights I log in around three and the server is down to the same few names. The crossroads man used to make that hour feel less empty, and I still check the crossroads out of habit. Maybe that is the whole quiet right there.
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