proposal: fortress stary (long)

Restarts, loot tables, vehicles, complaints about all three.
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grud
Posts: 54
Joined: Tue Feb 19, 2013 12:00 pm

proposal: fortress stary (long)

Post by grud »

still thinking about the blood bag thing from last year. pete went down in that field and everyone just stood there. the argument about whether someone should have had a second bag wasn't the point. The point was nobody wanted to be the one to say we were out. Now with the ban that split it, same pattern. People pick a side and then defend the side instead of the rule. i don't know why we keep doing this. the rule existed before the incident and it still exists. We just refuse to apply it when it's someone we like. Maybe the restart tonight will clear the air but I doubt it.
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Lithh
Posts: 117
Joined: Mon Dec 03, 2012 12:00 pm

proposal: fortress stary (long)

Post by Lithh »

restart won't clear that, grud. Same crowd will be back tomorrow with the same sides. the only thing that ever shut everyone up was the bus, and that was because nobody was trying to win. Let it sit for a bti.
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chad
Posts: 132
Joined: Mon Oct 08, 2012 1:00 pm

proposal: fortress stary (long)

Post by chad »

Same pattern after the tent camp, grud. Everyone argued about who toko it instead of what the restart did to it. That's fine, leave it with me. Who's on tonight?
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grud
Posts: 54
Joined: Tue Feb 19, 2013 12:00 pm

proposal: fortress stary (long)

Post by grud »

Lithh's right that the restart won't shift it. It's the same argument we had in the field, just with different names. Nobody wanted to say we were out of blood, so pete lay there while we argued about second bags nobody had. The ban went the same way. Two tap broke the rule and people found reasons it didn't apply based on whose turn it was. The rule text never changed. The bus worked because nobody was trying to win. I stayed up until two re-reading the ban thread. The words were the same but nobody was reading them the same way. I'll probably log in anyway.
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