Every update, patch and developer post we have logged for Going Medieval, newest first: the date, the headline, a one-line summary and a link to the original source. We file Going Medieval under Crafting & Colony Sims.
| Date | Title | Summary | Source |
|---|---|---|---|
| 2026-10-29 | Patch Notes (1.2.17) | Patch 1.2.17 fixes mods blocking save loading and new games, a missing hunt order on aggressive animals, and visitor sleep animation issues. | store.steampowered.com |
| 2026-10-29 | Experimental Branch Patch (1.2.17) | Experimental branch patch 1.2.17 fixes mods blocking save loading and new games, missing hunt and tame orders on wild aggressive animals, and several text and… | store.steampowered.com |
| 2026-10-28 | Patch Notes (1.2.16) | Patch 1.2.16 speeds up loading and saving, fixes several crashes and a settler digging bug, and stops resources from decaying while in a caravan. | store.steampowered.com |
| 2026-10-26 | Experimental Branch Patch (1.2.16) | Experimental branch patch 1.2.16 fixes crashes, settlers stuck while digging, caravan resource decay, and mercenary carrying capacity, plus faster saving. | store.steampowered.com |
| 2026-10-26 | Patch Notes (1.2.14) | Patch 1.2.14 for Going Medieval fixes several crashes, settler pathing loops, a duplicated Grass graphics toggle, and mod-related language and Workshop issues. | store.steampowered.com |
| 2026-10-22 | Experimental Branch Patch (1.2.14) | Experimental patch 1.2.14 for Going Medieval fixes several crashes, a settler back-and-forth looping bug, duplicate grass toggles in graphics options, and… | store.steampowered.com |
| 2026-10-16 | Patch Notes (1.2.13) | Patch 1.2.13 is live on all platforms and the demo, fixing the bug that caused taming attempts to fail consistently and animals to retaliate. | store.steampowered.com |
| 2026-10-16 | Experimental Branch Patch (1.2.13) | Experimental branch patch 1.2.13 fixes the bug that caused taming to fail repeatedly followed by animal retaliation. | store.steampowered.com |
| 2026-10-15 | Patch Notes (1.2.12) | Patch 1.2.12 lets mercenaries, refugees and hirelings trade with merchants, limits animal retaliation during taming, and fixes crashes and event triggers. | store.steampowered.com |
| 2026-10-14 | Experimental Branch Patch (1.2.12) | Experimental branch patch 1.2.12 for Going Medieval fixes several crashes, a stray diplomacy button on ambush events, event triggers such as feasts, and… | store.steampowered.com |
| 2026-10-13 | Experimental Branch Patch (1.2.11) | Experimental patch 1.2.11 reworks animal retaliation during taming, lets hirelings and refugees trade with merchants, and fixes several crashes and job… | store.steampowered.com |
| 2026-10-13 | Diplomacy Update | Update 1.2.10 adds a diplomacy system with 12 NPC factions, favors and demands, plus hirelings, mercenaries, and region market changes; it is save-compatible. | store.steampowered.com |
| 2026-10-06 | Experimental Branch Patch (1.2.10) | Experimental branch patch 1.2.10 lowers the base wealth multiplier for diplomacy demands from 50 to 30 and cuts the animal count required for less valuable… | store.steampowered.com |
| 2026-10-01 | Experimental Branch Patch (1.2.9) | Experimental branch patch 1.2.9 for Going Medieval fixes several crash occurrences and unlocalized text keys tied to new features. | store.steampowered.com |
| 2026-09-30 | Experimental Branch Patch (1.2.8) | Experimental branch patch 1.2.8 rebalances Friendly Gifts to be thematic and less resource-heavy, and fixes crashes, archers not attacking, and stray settler… | store.steampowered.com |
| 2026-09-24 | Experimental Branch Patch (1.2.7) | Experimental patch 1.2.7 adds a prompt naming mods that block settler sleep, splits the SleepGoal data entry into three, and makes mood-0 settlers leave only… | store.steampowered.com |
| 2026-09-21 | Experimental Branch Patch (1.2.6) | Experimental patch 1.2.6 stops freshly hired mercenaries from brawling, renames allied fighters, and adds friendliness and infamy penalties for ambushes. | store.steampowered.com |
| 2026-09-18 | Experimental Branch Patch (1.2.5) | Experimental branch patch 1.2.5 lowers the animal market cap and fixes animal taming, zero-price animal sales, prisoner sleep and several crashes. | store.steampowered.com |
| 2026-09-17 | Experimental Branch Patch (1.2.3) | Experimental patch 1.2.3 adds faction-specific resource valuation symbols to bartering, faster hauling calculations, and fixes for crashes and settler combat. | store.steampowered.com |
| 2026-09-16 | Experimental Branch Patch (1.2.1) | Experimental patch 1.2.1 adds a diplomacy system with 12 NPC factions, caravan favors such as aid in defense and rare objects, and reciprocal faction demands. | store.steampowered.com |
| 2026-09-07 | Medieval Monday Talk #87 – More Events | Dev diary #87 outlines planned event types: refugee groups needing aid, friendly NPCs bearing gifts, and intel on rival caravans that can be ambushed. | store.steampowered.com |
| 2026-08-31 | Medieval Monday Talk #86 – Hired Hands | Medieval Monday Talk #86 outlines hired mercenaries: gold-paid workers and fighters with their own gear, needs, and seasonal availability, still in development. | store.steampowered.com |
| 2026-08-28 | Experimental Branch Patch (1.1.20) | Patch 1.1.20 is live on Going Medieval's experimental branch and addresses several crash occurrences, with saves from that branch not recommended on the main… | store.steampowered.com |
| 2026-08-24 | Medieval Monday Talk #85 – Market Manipulation | Dev blog #85 outlines planned faction-specific trade goods, per-settlement market saturation, and merchant stock tied to their home settlement. | store.steampowered.com |
| 2026-08-17 | Medieval Monday Talk #84 – Diplomatic Deal | Dev diary #84 outlines a coming diplomacy system: caravans can negotiate deals for military aid, siege parties or peace, with costs and terms set by faction… | store.steampowered.com |
| 2026-08-14 | Patch Notes (1.1.19) | Patch 1.1.19 for Going Medieval fixes settlers turning rebellious on secondary maps and during raids, merchants' prisoners being carried to bed, and… | store.steampowered.com |
| 2026-08-13 | Experimental Branch Patch (1.1.19) | Experimental branch patch 1.1.18 fixes an issue that caused settlers to randomly become rebellious when a save is loaded. | store.steampowered.com |
| 2026-08-12 | Experimental Branch Patch (1.1.18) | Experimental branch patch 1.1.18 fixes settlers loading or staying in a rebellious state, and stops rebels from turning merry. | store.steampowered.com |
| 2026-08-11 | Experimental Branch Patch (1.1.16) | Experimental patch 1.1.16 silences the annoyed-effector warning sound and fixes settlers not appearing rebellious after loading, production stuck at 100%, and… | store.steampowered.com |
| 2026-08-05 | Experimental Branch Patch (1.1.15) | Experimental branch patch 1.1.15 adds heraldry symbols and background patterns, reduces negative-mood altered states, and fixes settlers turning rebellious on… | store.steampowered.com |
| 2026-07-30 | Patch Notes (1.1.13) | Patch 1.1.13 adds an occlusion culling toggle, fixes several crashes including a potential GPU crash fix, and makes wells placeable under beams. | store.steampowered.com |
| 2026-07-29 | Experimental Branch Patch (1.1.13) | Experimental branch patch 1.1.13 adds an occlusion culling toggle, fixes several crashes including a potential GPU crash fix, and lets wells be placed under… | store.steampowered.com |
| 2026-07-23 | Patch Notes (1.1.12) | Patch 1.1.12 fixes several crashes, floor replacement destroying placed objects, mining pathing near water, birthday perks, and sermon participant selection. | store.steampowered.com |
| 2026-07-22 | Experimental Branch Patch (1.1.12) | Experimental branch patch 1.1.12 fixes several crashes, floor-replacement destruction, mining pathing, birthday perks, and Sermon Event participant assignment. | store.steampowered.com |
| 2026-07-16 | Patch Notes (1.1.11) | Patch 1.1.11 for Going Medieval is live on all platforms and the demo, fixing several crashes plus blueprint visibility, gate and window placement, and… | store.steampowered.com |
| 2026-07-16 | Experimental Branch Patch (1.1.11) | Experimental branch patch 1.1.11 fixes an issue that stopped ranged units from firing projectiles and animals from dealing damage on attack. | store.steampowered.com |
| 2026-07-15 | Experimental Branch Patch (1.1.10) | Experimental branch patch 1.1.10 fixes several crashes, blueprint visibility, gate and wall-to-window placement, mining reachability, and settlers idling in… | store.steampowered.com |
| 2026-07-10 | Patch Notes (1.1.9) | Patch 1.1.9 is live on all platforms and the demo, lowering map entry/exit times for large settlements, fixing crashes, a tutorial resource shortfall, and… | store.steampowered.com |
| 2026-07-09 | Experimental Branch Patch (1.1.9) | Experimental branch patch 1.1.9 stops social fights between settlers with 30+ positive affection and fixes crashes, a caravan resource-loss bug, and fistfight… | store.steampowered.com |
| 2026-07-09 | Quality of Life Update | Update 1.1.7 adds structure replacement, Plan Mode, an affection and perk system, and reworked merry and rebel settler states with rebalanced mood values. | store.steampowered.com |
| 2026-07-07 | Experimental Branch Patch (1.1.7) | Experimental branch patch 1.1.7 adds a Plan Mode reminder and fixes crashes, event loot spawning, settler mining under ladders, and localization text. | store.steampowered.com |
| 2026-07-06 | Medieval Monday Talk #83 – Care Package | Upcoming Going Medieval update adds equipment repair at production stations, pet graves and pyres, butcher-table animal filters, and rare animal coat variants. | store.steampowered.com |
| 2026-07-03 | Experimental Branch Patch (1.1.6) | Experimental branch patch 1.1.6 reduces resource loss on raid defeat, lets dead pets be buried by right click, and fixes crashes plus assorted interaction and… | store.steampowered.com |
| 2026-07-01 | Experimental Branch Patch (1.1.5) | Experimental patch 1.1.5 adds filters for animal carcasses in butchering and pyres, pet burials, and pathing optimizations that reduce settler idle time. | store.steampowered.com |
| 2026-06-30 | Experimental Branch Patch (1.1.3) | Experimental branch patch 1.1.3 adds a squatting idle animation, stops settlers from brawling below 20hp or drawing weapons in fist fights, and fixes crashes… | store.steampowered.com |
| 2026-06-29 | Medieval Monday Talk #82 – Medieval Manners | Dev diary #82 explains plans to tie settler perks to mood and social behavior, adding friction, friendships and fights so stable settlements feel earned. | store.steampowered.com |
| 2026-06-29 | Experimental Branch Patch (1.1.2) | Experimental 1.1.2 reworks settler mood and rebellion: rebel state drops to 6 hours, merry rises to 24, and perks now affect nearby settlers. | store.steampowered.com |
| 2026-06-24 | Patch Notes (1.0.105) | Patch 1.0.105 for Going Medieval fixes several crashes, a tutorial soft-lock where resources could run out, visual glitches, and speeds up entering and… | store.steampowered.com |
| 2026-06-22 | Medieval Monday Talk #81 – Interesting Downtime | Medieval Monday Talk #81 previews an upcoming update adding idle animations, settler chit-chat, animal petting, and pet sleep-area preferences. | store.steampowered.com |
| 2026-06-17 | Experimental Branch Patch (1.0.102) | Experimental patch 1.0.102 adds structure replacement by material, item repairing at production stations, a stability visualizer, and beam auto-extension. | store.steampowered.com |
| 2026-06-17 | Patch Notes (1.0.103) | Patch 1.0.103 is live on all platforms and the demo, fixing several crashes, lag spikes, roof blueprint visibility, water barrel fetching, and carcass… | store.steampowered.com |
| 2026-06-16 | Experimental Branch Patch (1.0.101) | Experimental branch patch 1.0.101 fixes several crashes and lag spikes, plus bugs with water barrels, roof blueprints, drag-and-place building, and stockpile… | store.steampowered.com |
| 2026-06-15 | Medieval Monday Talk #80 – Replacing Structures | Dev blog #80 previews a Replace Structure tool for walls, floors, doors, and windows, plus a one-voxel beam extension to prevent collapse when walls are… | store.steampowered.com |
| 2026-06-09 | Patch Notes (1.0.100) | Patch 1.0.100 reworks settler pathing and construction priorities, lets settlers carry materials up to capacity, and fixes crashes and animal wound tending. | store.steampowered.com |
| 2026-06-08 | Medieval Monday Talk #79 – Tighter Actions | Settler job logic rework reserves up to three work spots, delivers from the closest pile, and avoids occupied spots; it reaches the main branch tomorrow. | store.steampowered.com |
| 2026-06-02 | Experimental Branch Patch (1.0.97) | Experimental branch patch 1.0.97 addresses memory leaks, reduces pathfinding and goal CPU load, and fixes a crash on map seed 1191821003; assigned pets not… | store.steampowered.com |
| 2026-06-01 | Experimental Branch Patch (1.0.95) | Experimental patch 1.0.95 reorders librarian upgrade requirements, lets unstored items auto-equip, cuts small stone table cost to 20 limestone, and fixes… | store.steampowered.com |
| 2026-05-26 | Patch Notes (1.0.92) | Patch 1.0.92 fixes crashes, animal-driven FPS spikes and objects vanishing in rooms; ordered build/dig/deconstruct logic is still on the experimental branch. | store.steampowered.com |
| 2026-05-25 | Medieval Monday Talk #78 – Stability Visualization | Dev blog #78 details an in-development stability visualization toggle that displays nearby structure stability values while hovering or placing blueprints. | store.steampowered.com |
| 2026-05-25 | Experimental Branch Patch (1.0.93) | Experimental patch 1.0.93 changes blueprint queue replacement, improves construction positioning and resource reserves, and fixes crashes and animal-related… | store.steampowered.com |
| 2026-05-20 | State of the Game | Two months after Going Medieval hit 1.0, Foxy Voxel opened a short player survey on what to improve and teased smaller features in upcoming Medieval Monday… | store.steampowered.com |
| 2026-05-20 | Patch Notes (1.0.90) | Patch 1.0.90 for Going Medieval fixes crashes, room detection and overlay issues, resource pile and trading filter bugs, and adds animal names to animal links. | store.steampowered.com |
| 2026-05-20 | Experimental Branch Patch (1.0.91) | Experimental patch 1.0.91 adjusts settler hauling reserves, job prioritization and construction batching, and fixes crashes, room detection and resource pile… | store.steampowered.com |
| 2026-05-13 | Experimental Branch Patch (1.0.89) | Experimental patch 1.0.89 improves mining and construction job prioritization with sticky clustering and fixes ladder escort, room detection, and Grand… | store.steampowered.com |
| 2026-05-13 | Patch Notes (1.0.88) | Patch 1.0.88 lets negotiators and ambushes take structures and fixes ladder escort, room detection, prisoner titles, and post-battle repair behavior on… | store.steampowered.com |
| 2026-05-07 | Patch Notes (1.0.84) | Patch 1.0.84 raises secondary loot stash timers to 72 hours with a 12-hour warning, adds shader and memory optimization, and fixes crashes. | store.steampowered.com |
| 2026-05-06 | Experimental Branch Patch (1.0.87) | Experimental patch 1.0.87 lets players strip fainted prisoners and fixes captive-laborer conversion, secondary-map settler settings, and mining goal logic. | store.steampowered.com |
| 2026-05-04 | Experimental Branch Patch (1.0.86) | Experimental branch patch 1.0.86 adds GPU optimization and fixes animal vermin targeting, prisoner-merchant overlap, and window open/close orders. | store.steampowered.com |
| 2026-04-30 | Experimental Branch Patch (1.0.85) | Patch 1.0.85 on the experimental branch optimizes shaders, extends loot stash map timers to 72 hours, and adds unstuck logic for fallen settlers and animals. | store.steampowered.com |
| 2026-04-27 | Regular Patch (1.0.82) & Experimental Patch (1.0.83) | Patch 1.0.82 fixes drawbridges that could not be built in some scenarios and rooms that were not properly detected; experimental 1.0.83 adds revised settler… | store.steampowered.com |
| 2026-04-24 | Experimental Branch Patch (1.0.81) | Patch 1.0.81 on the experimental branch improves settler pathfinding, orders construction by blueprint placement, and raises material carry limits. | store.steampowered.com |
| 2026-04-24 | Patch Notes (1.0.79) | Patch 1.0.79 fixes crashes, memory leaks, and a bug that stopped final raids triggering in custom scenarios, plus almanac keybind changes. | store.steampowered.com |
| 2026-04-21 | Patch Notes (1.0.78) | Patch 1.0.78 fixes several crashes, a caravan bug that could leave no settlers on the main map, incorrect crop and willow tree yields, and meal combinations… | store.steampowered.com |
| 2026-04-17 | Experimental Branch Patch (1.0.77) | Experimental branch patch 1.0.77 fixes crashes, a caravan bug that could leave no settlers on the main map, lavish meal ingredient combos, and bedrock… | store.steampowered.com |
| 2026-04-10 | Experimental Branch Patch (1.0.76) | Experimental branch patch 1.0.76 rolls back the new pathfinding system to the old one pending improvements and fixes several crashes. | store.steampowered.com |
| 2026-04-09 | Experimental Branch Patch (1.0.71) | Experimental patch 1.0.71 adds a first-draft pathfinding rework and makes construct, deconstruct, and dig priority follow blueprint placement order. | store.steampowered.com |
| 2026-04-09 | Patch Notes (1.0.72) | Patch 1.0.72 for Going Medieval fixes several crashes, a bug blocking heraldry creation and new game start, and incorrect crop and willow tree yield numbers. | store.steampowered.com |
| 2026-04-08 | Patch Notes (1.0.67) | Patch 1.0.67 is live on all platforms, overhauling ambush difficulty so raids no longer spawn 50+ raiders, and fixing crashes plus a settler deconstruction bug. | store.steampowered.com |
| 2026-04-07 | Experimental Branch Patch (1.0.67) | Experimental branch patch 1.0.67 reworks ambush difficulty so raids no longer spawn 50+ raiders, and fixes several crashes and settler deconstruction orders. | store.steampowered.com |
| 2026-04-06 | Medieval Monday Talk #77 – Proper Order | Dev blog #77 details WIP fixes for settler pathfinding and ordered construction, mining, and deconstruction; RimWorld bundle returns until April 16. | store.steampowered.com |
| 2026-04-06 | Patch Notes (1.0.64) | Patch 1.0.64 adds a room planning panel, almanac building/resource cross-links, alt-click almanac access, and memory optimizations, plus crash and UI fixes. | store.steampowered.com |
| 2026-04-04 | Experimental Branch Patch (1.0.63) | Experimental patch 1.0.63 adds a room planning panel, almanac hyperlinks and crop multiselect, reduces memory use by 200-400MB, and fixes several crashes. | store.steampowered.com |
| 2026-04-03 | Patch Notes (1.0.62) | Patch 1.0.62 fixes animals and humans being unable to walk over drawbridges after loading a save; pets not sleeping with owners and production building… | store.steampowered.com |
| 2026-04-02 | Patch Notes (1.0.61) | Patch 1.0.61 makes bones usable as fuel, shortens donkey pregnancy to 16 days, raises donkey breeding odds to 20%, and changes enemy siege and runaway-event… | store.steampowered.com |
| 2026-04-01 | Experimental Branch Patch (1.0.60) | Experimental branch patch 1.0.60 adds small performance tweaks and fixes prisoner interaction errors, stuttering introduced in 1.0.59, and benches reporting… | store.steampowered.com |
| 2026-03-31 | Experimental Branch Patch (1.0.59) | Patch 1.0.59 on the experimental branch lets bones fuel fires, shortens donkey pregnancy to 16 days, and limits when raiders build ladders or dig. | store.steampowered.com |
| 2026-03-30 | Patch Notes (1.0.56) | Patch 1.0.56 for Going Medieval is live on all platforms and the demo, fixing several crash occurrences, particularly those on game start, with pet sleeping… | store.steampowered.com |
| 2026-03-27 | Experimental Branch Patch (1.0.57) | Experimental 1.0.57 shortens donkey pregnancy to 16 days, raises breeding odds to 20%, and speeds the runaway negotiator; it was later reverted to 1.0.56. | store.steampowered.com |
| 2026-03-26 | Experimental Branch Patch (1.0.56) | Experimental patch 1.0.56 fixes several crashes and a splash-screen hang, reverting buggy 1.0.57; pet sleeping and production-priority bugs remain known. | store.steampowered.com |
| 2026-03-25 | Patch Notes (1.0.55) | Patch 1.0.55 adds Steam screenshots in Photo Mode, Almanac 'Tainted' stats, faster fish spawning and more frequent raids, plus crash and save fixes. | store.steampowered.com |
| 2026-03-24 | Thank you to our players! | A week after Going Medieval's 1.0 launch, Foxy Voxel thanks players and says crash, stability and game-breaking fixes come before quality-of-life work and new… | store.steampowered.com |
| 2026-03-24 | Experimental Branch Patch (1.0.54) | Experimental branch patch 1.0.54 adds photo mode Steam screenshots, tweaks fish spawning and raid frequency, makes shelves high hauling priority, and fixes… | store.steampowered.com |
| 2026-03-24 | Patch Notes (1.0.53) | Patch 1.0.53 for Going Medieval fixes several crashes, a freeze and placeholder-name bug on caravan return, drafted settlers after caravan return, and stuck… | store.steampowered.com |
| 2026-03-23 | Experimental Branch Patch (1.0.53) | Experimental branch patch 1.0.53 fixes several crashes, a caravan-return freeze that renamed settlers, drafting on caravan return, and animals preferring… | store.steampowered.com |
| 2026-03-20 | Patch Notes (1.0.52) | Patch 1.0.52 fixes enemy carcasses being flagged as settlers' carcasses, restores the tending function, and stops settlers sliding while carrying the wounded… | store.steampowered.com |
| 2026-03-20 | Experimental Branch Patch (1.0.52) | Experimental branch patch 1.0.52 fixes enemy carcasses being flagged as settlers' carcasses, restores the tending function, corrects settler sliding, and… | store.steampowered.com |
| 2026-03-19 | Experimental Branch Patch (1.0.51) | Experimental branch patch 1.0.51 fixes crashes, periodic freezing, Twitch account linking, and several visual bugs including invisible structures and… | store.steampowered.com |
| 2026-03-18 | Experimental Branch Patch (1.0.48) | Experimental branch patch 1.0.48 fixes several crashes, a stuck Foxy Voxel loading screen, and claimed Twitch drops being forgotten on exit; pet sleeping and… | store.steampowered.com |
| 2026-03-18 | Patch Notes (1.0.47) | Patch 1.0.47 slows javelin decomposition, reduces cellar flooding intensity so settlers drain it faster, and fixes crashes, chaplain/druid alignment, and… | store.steampowered.com |
| 2026-03-17 | Going Medieval is out now in 1.0! | Going Medieval leaves early access with 1.0, replacing influence with six global renown stats and adding grand objectives that end the game. | store.steampowered.com |
| 2026-03-16 | Medieval Monday Talk #76 – Development Steps | Going Medieval leaves early access with its 1.0 launch on March 17, bringing reworked settler AI and pathfinding plus continued bug fixes. | store.steampowered.com |
| 2026-03-13 | Experimental Branch Patch (0.28.43) | Experimental branch patch 0.28.43 fixes crashes, stockpile placement, caravan item durability, and several achievement unlocks, plus a Twitch gift pop-up… | store.steampowered.com |
| 2026-03-12 | Twitch integration is here! | Going Medieval gains Twitch integration with chat commands for streamers and cosmetic Twitch Drops for viewers, alongside a teaser that version 1.0 is days… | store.steampowered.com |
| 2026-03-11 | Experimental Branch Patch (0.28.41) | Experimental branch patch 0.28.41 adds a new cursor and sling animation, renames animals and settlers, and fixes crashes plus a multi-second freeze when… | store.steampowered.com |
| 2026-03-06 | Experimental Branch Patch (0.28.40) | Experimental patch 0.28.40 adds trebuchet explosion effects, darker nights, faster settler task picking, and fixes crashes and underground teleport bugs. | store.steampowered.com |
| 2026-03-03 | Launch Date Update | Foxy Voxel pushed Going Medieval's release from March 12 to March 17, 2026, citing a crowded week for city builders and colony sims. | store.steampowered.com |
| 2026-03-03 | Experimental Branch Patch (0.28.38) | Experimental branch patch 0.28.38 adds missing audio, merchant inventory variety, right-click crop sowing priority, and fixes crashes and cellar flooding. | store.steampowered.com |
| 2026-02-25 | Release Date Announcement | Going Medieval leaves early access with 1.0 in March 2026, adding an endgame, new content and achievements, plus a fresh demo and Twitch integration. | store.steampowered.com |
| 2026-02-23 | Experimental Branch Patch (0.28.34) | Experimental branch patch 0.28.34 fixes invisible blueprints, settler construction and deconstruction priorities, animal task icons, unnamed new settlers, and… | store.steampowered.com |
| 2026-02-23 | Experimental Branch Patch (0.28.32) | Experimental patch 0.28.32 adds Twitch integration with viewer chat commands for spawning animals, gifts, names and lightning, plus quality-of-life tweaks and… | store.steampowered.com |
| 2026-02-13 | Experimental Branch Patch (0.28.30) | Experimental branch patch 0.28.30 fixes broken slope pathfinding on new games and lists known issues including pets not sleeping with owners and missing event… | store.steampowered.com |
| 2026-02-13 | Experimental Branch Patch (0.28.29) | Experimental patch 0.28.29 fixes settlers stuck in construction loops or sleeping under beds, repairs save loading with map mods, and changes default camera… | store.steampowered.com |
| 2026-02-12 | Experimental Branch Patch (0.28.28) | Experimental patch 0.28.28 adds map seed preview on the location screen, automatic roof and wall variation placement, and bandit camp and crash fixes. | store.steampowered.com |
| 2026-02-09 | Experimental Branch Patch (0.28.24) | Experimental patch 0.28.24 adds new grass visuals, right-click attacks on enemy gates and doors, and fixes raiders freezing or staying idle after a won raid. | store.steampowered.com |
| 2026-02-05 | Experimental Branch Patch (0.28.22) | Experimental patch 0.28.22 adds map-edge visuals, splits cropfields into bushes, trees, and other, and fixes wall mirror and layer-jump bugs. | store.steampowered.com |
| 2026-02-04 | Experimental Branch Patch (0.28.21) | Patch 0.28.21 on the experimental branch fixes new-game startup failures, prisoners' wound treatment and fire immunity, and floor visuals during camera… | store.steampowered.com |
| 2026-02-03 | Experimental Branch Patch (0.28.20) | Experimental patch 0.28.20 moves the Scholar's Lectern to Furniture and fixes missing secondary maps, camera visuals, order stutter, and settler pathfinding… | store.steampowered.com |
| 2026-02-02 | Upcoming Price Change | Going Medieval's base price increases from $24.99/£20.99/€24.99 to $29.99/£24.99/€29.99 on February 9, 2026, with existing owners unaffected. | store.steampowered.com |
| 2026-01-30 | Experimental Branch Patch (0.28.19) | Experimental branch patch 0.28.19 fixes several crashes, door auto-rotation, combat animations and animals on ladders, and adds a tutorial restart confirmation. | store.steampowered.com |
| 2026-01-27 | Experimental Branch Patch (0.28.18) | Experimental patch 0.28.18 improves mid-to-late-game performance, adds animal back-off behavior, removes the Tedious Diet modifier, and adjusts raid chances. | store.steampowered.com |
| 2026-01-23 | Experimental Branch Patch (0.28.16) | Experimental branch patch 0.28.16 adds a hover-highlight intensity option, collapsible save folders, tree-phase chop orders, and ladder and pathfinding fixes. | store.steampowered.com |
| 2026-01-22 | Patch Notes (0.27.24) | Patch 0.27.24 fixes the bug that blocked playing on the main branch after using the experimental branch, plus minor localization text improvements. | store.steampowered.com |
| 2026-01-21 | Patch Notes (0.27.21) | Patch 0.27.21 rolls out on all platforms to fix a save-loading bug introduced by the previous patch, alongside a list of known issues. | store.steampowered.com |
| 2026-01-21 | Patch Notes (0.27.20) | Patch 0.27.20 fixes being unable to play on the main branch after using the experimental branch, and notes that switching branches deletes presets. | store.steampowered.com |
| 2026-01-21 | Experimental Branch Update (0.28.15) | Experimental 0.28.15 adds a step-by-step tutorial, four starting scenarios with detailed event settings, and swaps Influence for global stats. | store.steampowered.com |
| 2025-12-15 | Medieval Monday Talk #75 – Additional Control | Dev blog #75 covers malnutrition replacing starvation damage, per-station settler and skill filters, plus stockpile toggles; the experimental build slips to… | store.steampowered.com |
| 2025-12-08 | Medieval Monday Talk #74 – New Entertainment | Dev diary #74 reveals three entertainment buildings — Shovelboard, Quoits and Skittles — and a boredom system penalising settlers with only one activity type. | store.steampowered.com |
| 2025-12-05 | Patch Notes (0.27.19) | Patch 0.27.19 for Going Medieval fixes several crashes, settlers aborting production midway, and fainted settlers standing up when their equipment is dropped. | store.steampowered.com |
| 2025-12-01 | Medieval Monday Talk #73 – Bees & Corpses | Medieval Monday Talk #73 covers upcoming skep efficiency tied to nearby flora, honey as a secondary meal ingredient, and a Strip action leaving gear on corpses. | store.steampowered.com |
| 2025-11-24 | Medieval Monday Talk #72 – Grand Objectives | Influence is being replaced by Global Stats that unlock one of five Grand Objectives, multi-step settlement questlines that serve as the game's endgame. | store.steampowered.com |
| 2025-11-17 | Medieval Monday Talk #71 – More Roles & Events | Dev Diary #71 outlines three new settler roles—Librarian, Sergeant-at-Arms, and Broker—plus textbooks, a Treasury room, and role-triggered events. | store.steampowered.com |
| 2025-11-10 | Medieval Monday Talk #70 – Manage 2.0 | Medieval Monday Talk #70 previews a reworked Manage tab with copy/paste presets, seasonal apparel profiles, rally point control, and a force un-equip option. | store.steampowered.com |
| 2025-11-07 | Patch Notes (0.27.15) | Patch 0.27.15 fixes blueprints incorrectly marked red and blocked roof construction after reloading, and stops blueprints from spawning resources when… | store.steampowered.com |
| 2025-11-03 | Medieval Monday Talk #69 – Rally Points | Talk #69 details rally points that draft assigned settlers into combat stances during raids, plus a bell that triggers them all, due in the next big patch. | store.steampowered.com |
| 2025-10-20 | Medieval Monday Talk #68 – Drawbridge | Dev diary #68 details drawbridges: settlers raise and lower them by proximity, nothing spawns on lowered bridges, and anything beneath takes damage. | store.steampowered.com |