SurviveTh3Dead

Arma 2 DayZ mod, survival servers, and the people who ran them

Game update trackers

Going Medieval update tracker

Every update, patch and developer post we have logged for Going Medieval, newest first: the date, the headline, a one-line summary and a link to the original source. We file Going Medieval under Crafting & Colony Sims.

DateTitleSummarySource
2026-10-29Patch Notes (1.2.17)Patch 1.2.17 fixes mods blocking save loading and new games, a missing hunt order on aggressive animals, and visitor sleep animation issues.store.steampowered.com
2026-10-29Experimental Branch Patch (1.2.17)Experimental branch patch 1.2.17 fixes mods blocking save loading and new games, missing hunt and tame orders on wild aggressive animals, and several text and…store.steampowered.com
2026-10-28Patch Notes (1.2.16)Patch 1.2.16 speeds up loading and saving, fixes several crashes and a settler digging bug, and stops resources from decaying while in a caravan.store.steampowered.com
2026-10-26Experimental Branch Patch (1.2.16)Experimental branch patch 1.2.16 fixes crashes, settlers stuck while digging, caravan resource decay, and mercenary carrying capacity, plus faster saving.store.steampowered.com
2026-10-26Patch Notes (1.2.14)Patch 1.2.14 for Going Medieval fixes several crashes, settler pathing loops, a duplicated Grass graphics toggle, and mod-related language and Workshop issues.store.steampowered.com
2026-10-22Experimental Branch Patch (1.2.14)Experimental patch 1.2.14 for Going Medieval fixes several crashes, a settler back-and-forth looping bug, duplicate grass toggles in graphics options, and…store.steampowered.com
2026-10-16Patch Notes (1.2.13)Patch 1.2.13 is live on all platforms and the demo, fixing the bug that caused taming attempts to fail consistently and animals to retaliate.store.steampowered.com
2026-10-16Experimental Branch Patch (1.2.13)Experimental branch patch 1.2.13 fixes the bug that caused taming to fail repeatedly followed by animal retaliation.store.steampowered.com
2026-10-15Patch Notes (1.2.12)Patch 1.2.12 lets mercenaries, refugees and hirelings trade with merchants, limits animal retaliation during taming, and fixes crashes and event triggers.store.steampowered.com
2026-10-14Experimental Branch Patch (1.2.12)Experimental branch patch 1.2.12 for Going Medieval fixes several crashes, a stray diplomacy button on ambush events, event triggers such as feasts, and…store.steampowered.com
2026-10-13Experimental Branch Patch (1.2.11)Experimental patch 1.2.11 reworks animal retaliation during taming, lets hirelings and refugees trade with merchants, and fixes several crashes and job…store.steampowered.com
2026-10-13Diplomacy UpdateUpdate 1.2.10 adds a diplomacy system with 12 NPC factions, favors and demands, plus hirelings, mercenaries, and region market changes; it is save-compatible.store.steampowered.com
2026-10-06Experimental Branch Patch (1.2.10)Experimental branch patch 1.2.10 lowers the base wealth multiplier for diplomacy demands from 50 to 30 and cuts the animal count required for less valuable…store.steampowered.com
2026-10-01Experimental Branch Patch (1.2.9)Experimental branch patch 1.2.9 for Going Medieval fixes several crash occurrences and unlocalized text keys tied to new features.store.steampowered.com
2026-09-30Experimental Branch Patch (1.2.8)Experimental branch patch 1.2.8 rebalances Friendly Gifts to be thematic and less resource-heavy, and fixes crashes, archers not attacking, and stray settler…store.steampowered.com
2026-09-24Experimental Branch Patch (1.2.7)Experimental patch 1.2.7 adds a prompt naming mods that block settler sleep, splits the SleepGoal data entry into three, and makes mood-0 settlers leave only…store.steampowered.com
2026-09-21Experimental Branch Patch (1.2.6)Experimental patch 1.2.6 stops freshly hired mercenaries from brawling, renames allied fighters, and adds friendliness and infamy penalties for ambushes.store.steampowered.com
2026-09-18Experimental Branch Patch (1.2.5)Experimental branch patch 1.2.5 lowers the animal market cap and fixes animal taming, zero-price animal sales, prisoner sleep and several crashes.store.steampowered.com
2026-09-17Experimental Branch Patch (1.2.3)Experimental patch 1.2.3 adds faction-specific resource valuation symbols to bartering, faster hauling calculations, and fixes for crashes and settler combat.store.steampowered.com
2026-09-16Experimental Branch Patch (1.2.1)Experimental patch 1.2.1 adds a diplomacy system with 12 NPC factions, caravan favors such as aid in defense and rare objects, and reciprocal faction demands.store.steampowered.com
2026-09-07Medieval Monday Talk #87 – More EventsDev diary #87 outlines planned event types: refugee groups needing aid, friendly NPCs bearing gifts, and intel on rival caravans that can be ambushed.store.steampowered.com
2026-08-31Medieval Monday Talk #86 – Hired HandsMedieval Monday Talk #86 outlines hired mercenaries: gold-paid workers and fighters with their own gear, needs, and seasonal availability, still in development.store.steampowered.com
2026-08-28Experimental Branch Patch (1.1.20)Patch 1.1.20 is live on Going Medieval's experimental branch and addresses several crash occurrences, with saves from that branch not recommended on the main…store.steampowered.com
2026-08-24Medieval Monday Talk #85 – Market ManipulationDev blog #85 outlines planned faction-specific trade goods, per-settlement market saturation, and merchant stock tied to their home settlement.store.steampowered.com
2026-08-17Medieval Monday Talk #84 – Diplomatic DealDev diary #84 outlines a coming diplomacy system: caravans can negotiate deals for military aid, siege parties or peace, with costs and terms set by faction…store.steampowered.com
2026-08-14Patch Notes (1.1.19)Patch 1.1.19 for Going Medieval fixes settlers turning rebellious on secondary maps and during raids, merchants' prisoners being carried to bed, and…store.steampowered.com
2026-08-13Experimental Branch Patch (1.1.19)Experimental branch patch 1.1.18 fixes an issue that caused settlers to randomly become rebellious when a save is loaded.store.steampowered.com
2026-08-12Experimental Branch Patch (1.1.18)Experimental branch patch 1.1.18 fixes settlers loading or staying in a rebellious state, and stops rebels from turning merry.store.steampowered.com
2026-08-11Experimental Branch Patch (1.1.16)Experimental patch 1.1.16 silences the annoyed-effector warning sound and fixes settlers not appearing rebellious after loading, production stuck at 100%, and…store.steampowered.com
2026-08-05Experimental Branch Patch (1.1.15)Experimental branch patch 1.1.15 adds heraldry symbols and background patterns, reduces negative-mood altered states, and fixes settlers turning rebellious on…store.steampowered.com
2026-07-30Patch Notes (1.1.13)Patch 1.1.13 adds an occlusion culling toggle, fixes several crashes including a potential GPU crash fix, and makes wells placeable under beams.store.steampowered.com
2026-07-29Experimental Branch Patch (1.1.13)Experimental branch patch 1.1.13 adds an occlusion culling toggle, fixes several crashes including a potential GPU crash fix, and lets wells be placed under…store.steampowered.com
2026-07-23Patch Notes (1.1.12)Patch 1.1.12 fixes several crashes, floor replacement destroying placed objects, mining pathing near water, birthday perks, and sermon participant selection.store.steampowered.com
2026-07-22Experimental Branch Patch (1.1.12)Experimental branch patch 1.1.12 fixes several crashes, floor-replacement destruction, mining pathing, birthday perks, and Sermon Event participant assignment.store.steampowered.com
2026-07-16Patch Notes (1.1.11)Patch 1.1.11 for Going Medieval is live on all platforms and the demo, fixing several crashes plus blueprint visibility, gate and window placement, and…store.steampowered.com
2026-07-16Experimental Branch Patch (1.1.11)Experimental branch patch 1.1.11 fixes an issue that stopped ranged units from firing projectiles and animals from dealing damage on attack.store.steampowered.com
2026-07-15Experimental Branch Patch (1.1.10)Experimental branch patch 1.1.10 fixes several crashes, blueprint visibility, gate and wall-to-window placement, mining reachability, and settlers idling in…store.steampowered.com
2026-07-10Patch Notes (1.1.9)Patch 1.1.9 is live on all platforms and the demo, lowering map entry/exit times for large settlements, fixing crashes, a tutorial resource shortfall, and…store.steampowered.com
2026-07-09Experimental Branch Patch (1.1.9)Experimental branch patch 1.1.9 stops social fights between settlers with 30+ positive affection and fixes crashes, a caravan resource-loss bug, and fistfight…store.steampowered.com
2026-07-09Quality of Life UpdateUpdate 1.1.7 adds structure replacement, Plan Mode, an affection and perk system, and reworked merry and rebel settler states with rebalanced mood values.store.steampowered.com
2026-07-07Experimental Branch Patch (1.1.7)Experimental branch patch 1.1.7 adds a Plan Mode reminder and fixes crashes, event loot spawning, settler mining under ladders, and localization text.store.steampowered.com
2026-07-06Medieval Monday Talk #83 – Care PackageUpcoming Going Medieval update adds equipment repair at production stations, pet graves and pyres, butcher-table animal filters, and rare animal coat variants.store.steampowered.com
2026-07-03Experimental Branch Patch (1.1.6)Experimental branch patch 1.1.6 reduces resource loss on raid defeat, lets dead pets be buried by right click, and fixes crashes plus assorted interaction and…store.steampowered.com
2026-07-01Experimental Branch Patch (1.1.5)Experimental patch 1.1.5 adds filters for animal carcasses in butchering and pyres, pet burials, and pathing optimizations that reduce settler idle time.store.steampowered.com
2026-06-30Experimental Branch Patch (1.1.3)Experimental branch patch 1.1.3 adds a squatting idle animation, stops settlers from brawling below 20hp or drawing weapons in fist fights, and fixes crashes…store.steampowered.com
2026-06-29Medieval Monday Talk #82 – Medieval MannersDev diary #82 explains plans to tie settler perks to mood and social behavior, adding friction, friendships and fights so stable settlements feel earned.store.steampowered.com
2026-06-29Experimental Branch Patch (1.1.2)Experimental 1.1.2 reworks settler mood and rebellion: rebel state drops to 6 hours, merry rises to 24, and perks now affect nearby settlers.store.steampowered.com
2026-06-24Patch Notes (1.0.105)Patch 1.0.105 for Going Medieval fixes several crashes, a tutorial soft-lock where resources could run out, visual glitches, and speeds up entering and…store.steampowered.com
2026-06-22Medieval Monday Talk #81 – Interesting DowntimeMedieval Monday Talk #81 previews an upcoming update adding idle animations, settler chit-chat, animal petting, and pet sleep-area preferences.store.steampowered.com
2026-06-17Experimental Branch Patch (1.0.102)Experimental patch 1.0.102 adds structure replacement by material, item repairing at production stations, a stability visualizer, and beam auto-extension.store.steampowered.com
2026-06-17Patch Notes (1.0.103)Patch 1.0.103 is live on all platforms and the demo, fixing several crashes, lag spikes, roof blueprint visibility, water barrel fetching, and carcass…store.steampowered.com
2026-06-16Experimental Branch Patch (1.0.101)Experimental branch patch 1.0.101 fixes several crashes and lag spikes, plus bugs with water barrels, roof blueprints, drag-and-place building, and stockpile…store.steampowered.com
2026-06-15Medieval Monday Talk #80 – Replacing StructuresDev blog #80 previews a Replace Structure tool for walls, floors, doors, and windows, plus a one-voxel beam extension to prevent collapse when walls are…store.steampowered.com
2026-06-09Patch Notes (1.0.100)Patch 1.0.100 reworks settler pathing and construction priorities, lets settlers carry materials up to capacity, and fixes crashes and animal wound tending.store.steampowered.com
2026-06-08Medieval Monday Talk #79 – Tighter ActionsSettler job logic rework reserves up to three work spots, delivers from the closest pile, and avoids occupied spots; it reaches the main branch tomorrow.store.steampowered.com
2026-06-02Experimental Branch Patch (1.0.97)Experimental branch patch 1.0.97 addresses memory leaks, reduces pathfinding and goal CPU load, and fixes a crash on map seed 1191821003; assigned pets not…store.steampowered.com
2026-06-01Experimental Branch Patch (1.0.95)Experimental patch 1.0.95 reorders librarian upgrade requirements, lets unstored items auto-equip, cuts small stone table cost to 20 limestone, and fixes…store.steampowered.com
2026-05-26Patch Notes (1.0.92)Patch 1.0.92 fixes crashes, animal-driven FPS spikes and objects vanishing in rooms; ordered build/dig/deconstruct logic is still on the experimental branch.store.steampowered.com
2026-05-25Medieval Monday Talk #78 – Stability VisualizationDev blog #78 details an in-development stability visualization toggle that displays nearby structure stability values while hovering or placing blueprints.store.steampowered.com
2026-05-25Experimental Branch Patch (1.0.93)Experimental patch 1.0.93 changes blueprint queue replacement, improves construction positioning and resource reserves, and fixes crashes and animal-related…store.steampowered.com
2026-05-20State of the GameTwo months after Going Medieval hit 1.0, Foxy Voxel opened a short player survey on what to improve and teased smaller features in upcoming Medieval Monday…store.steampowered.com
2026-05-20Patch Notes (1.0.90)Patch 1.0.90 for Going Medieval fixes crashes, room detection and overlay issues, resource pile and trading filter bugs, and adds animal names to animal links.store.steampowered.com
2026-05-20Experimental Branch Patch (1.0.91)Experimental patch 1.0.91 adjusts settler hauling reserves, job prioritization and construction batching, and fixes crashes, room detection and resource pile…store.steampowered.com
2026-05-13Experimental Branch Patch (1.0.89)Experimental patch 1.0.89 improves mining and construction job prioritization with sticky clustering and fixes ladder escort, room detection, and Grand…store.steampowered.com
2026-05-13Patch Notes (1.0.88)Patch 1.0.88 lets negotiators and ambushes take structures and fixes ladder escort, room detection, prisoner titles, and post-battle repair behavior on…store.steampowered.com
2026-05-07Patch Notes (1.0.84)Patch 1.0.84 raises secondary loot stash timers to 72 hours with a 12-hour warning, adds shader and memory optimization, and fixes crashes.store.steampowered.com
2026-05-06Experimental Branch Patch (1.0.87)Experimental patch 1.0.87 lets players strip fainted prisoners and fixes captive-laborer conversion, secondary-map settler settings, and mining goal logic.store.steampowered.com
2026-05-04Experimental Branch Patch (1.0.86)Experimental branch patch 1.0.86 adds GPU optimization and fixes animal vermin targeting, prisoner-merchant overlap, and window open/close orders.store.steampowered.com
2026-04-30Experimental Branch Patch (1.0.85)Patch 1.0.85 on the experimental branch optimizes shaders, extends loot stash map timers to 72 hours, and adds unstuck logic for fallen settlers and animals.store.steampowered.com
2026-04-27Regular Patch (1.0.82) & Experimental Patch (1.0.83)Patch 1.0.82 fixes drawbridges that could not be built in some scenarios and rooms that were not properly detected; experimental 1.0.83 adds revised settler…store.steampowered.com
2026-04-24Experimental Branch Patch (1.0.81)Patch 1.0.81 on the experimental branch improves settler pathfinding, orders construction by blueprint placement, and raises material carry limits.store.steampowered.com
2026-04-24Patch Notes (1.0.79)Patch 1.0.79 fixes crashes, memory leaks, and a bug that stopped final raids triggering in custom scenarios, plus almanac keybind changes.store.steampowered.com
2026-04-21Patch Notes (1.0.78)Patch 1.0.78 fixes several crashes, a caravan bug that could leave no settlers on the main map, incorrect crop and willow tree yields, and meal combinations…store.steampowered.com
2026-04-17Experimental Branch Patch (1.0.77)Experimental branch patch 1.0.77 fixes crashes, a caravan bug that could leave no settlers on the main map, lavish meal ingredient combos, and bedrock…store.steampowered.com
2026-04-10Experimental Branch Patch (1.0.76)Experimental branch patch 1.0.76 rolls back the new pathfinding system to the old one pending improvements and fixes several crashes.store.steampowered.com
2026-04-09Experimental Branch Patch (1.0.71)Experimental patch 1.0.71 adds a first-draft pathfinding rework and makes construct, deconstruct, and dig priority follow blueprint placement order.store.steampowered.com
2026-04-09Patch Notes (1.0.72)Patch 1.0.72 for Going Medieval fixes several crashes, a bug blocking heraldry creation and new game start, and incorrect crop and willow tree yield numbers.store.steampowered.com
2026-04-08Patch Notes (1.0.67)Patch 1.0.67 is live on all platforms, overhauling ambush difficulty so raids no longer spawn 50+ raiders, and fixing crashes plus a settler deconstruction bug.store.steampowered.com
2026-04-07Experimental Branch Patch (1.0.67)Experimental branch patch 1.0.67 reworks ambush difficulty so raids no longer spawn 50+ raiders, and fixes several crashes and settler deconstruction orders.store.steampowered.com
2026-04-06Medieval Monday Talk #77 – Proper OrderDev blog #77 details WIP fixes for settler pathfinding and ordered construction, mining, and deconstruction; RimWorld bundle returns until April 16.store.steampowered.com
2026-04-06Patch Notes (1.0.64)Patch 1.0.64 adds a room planning panel, almanac building/resource cross-links, alt-click almanac access, and memory optimizations, plus crash and UI fixes.store.steampowered.com
2026-04-04Experimental Branch Patch (1.0.63)Experimental patch 1.0.63 adds a room planning panel, almanac hyperlinks and crop multiselect, reduces memory use by 200-400MB, and fixes several crashes.store.steampowered.com
2026-04-03Patch Notes (1.0.62)Patch 1.0.62 fixes animals and humans being unable to walk over drawbridges after loading a save; pets not sleeping with owners and production building…store.steampowered.com
2026-04-02Patch Notes (1.0.61)Patch 1.0.61 makes bones usable as fuel, shortens donkey pregnancy to 16 days, raises donkey breeding odds to 20%, and changes enemy siege and runaway-event…store.steampowered.com
2026-04-01Experimental Branch Patch (1.0.60)Experimental branch patch 1.0.60 adds small performance tweaks and fixes prisoner interaction errors, stuttering introduced in 1.0.59, and benches reporting…store.steampowered.com
2026-03-31Experimental Branch Patch (1.0.59)Patch 1.0.59 on the experimental branch lets bones fuel fires, shortens donkey pregnancy to 16 days, and limits when raiders build ladders or dig.store.steampowered.com
2026-03-30Patch Notes (1.0.56)Patch 1.0.56 for Going Medieval is live on all platforms and the demo, fixing several crash occurrences, particularly those on game start, with pet sleeping…store.steampowered.com
2026-03-27Experimental Branch Patch (1.0.57)Experimental 1.0.57 shortens donkey pregnancy to 16 days, raises breeding odds to 20%, and speeds the runaway negotiator; it was later reverted to 1.0.56.store.steampowered.com
2026-03-26Experimental Branch Patch (1.0.56)Experimental patch 1.0.56 fixes several crashes and a splash-screen hang, reverting buggy 1.0.57; pet sleeping and production-priority bugs remain known.store.steampowered.com
2026-03-25Patch Notes (1.0.55)Patch 1.0.55 adds Steam screenshots in Photo Mode, Almanac 'Tainted' stats, faster fish spawning and more frequent raids, plus crash and save fixes.store.steampowered.com
2026-03-24Thank you to our players!A week after Going Medieval's 1.0 launch, Foxy Voxel thanks players and says crash, stability and game-breaking fixes come before quality-of-life work and new…store.steampowered.com
2026-03-24Experimental Branch Patch (1.0.54)Experimental branch patch 1.0.54 adds photo mode Steam screenshots, tweaks fish spawning and raid frequency, makes shelves high hauling priority, and fixes…store.steampowered.com
2026-03-24Patch Notes (1.0.53)Patch 1.0.53 for Going Medieval fixes several crashes, a freeze and placeholder-name bug on caravan return, drafted settlers after caravan return, and stuck…store.steampowered.com
2026-03-23Experimental Branch Patch (1.0.53)Experimental branch patch 1.0.53 fixes several crashes, a caravan-return freeze that renamed settlers, drafting on caravan return, and animals preferring…store.steampowered.com
2026-03-20Patch Notes (1.0.52)Patch 1.0.52 fixes enemy carcasses being flagged as settlers' carcasses, restores the tending function, and stops settlers sliding while carrying the wounded…store.steampowered.com
2026-03-20Experimental Branch Patch (1.0.52)Experimental branch patch 1.0.52 fixes enemy carcasses being flagged as settlers' carcasses, restores the tending function, corrects settler sliding, and…store.steampowered.com
2026-03-19Experimental Branch Patch (1.0.51)Experimental branch patch 1.0.51 fixes crashes, periodic freezing, Twitch account linking, and several visual bugs including invisible structures and…store.steampowered.com
2026-03-18Experimental Branch Patch (1.0.48)Experimental branch patch 1.0.48 fixes several crashes, a stuck Foxy Voxel loading screen, and claimed Twitch drops being forgotten on exit; pet sleeping and…store.steampowered.com
2026-03-18Patch Notes (1.0.47)Patch 1.0.47 slows javelin decomposition, reduces cellar flooding intensity so settlers drain it faster, and fixes crashes, chaplain/druid alignment, and…store.steampowered.com
2026-03-17Going Medieval is out now in 1.0!Going Medieval leaves early access with 1.0, replacing influence with six global renown stats and adding grand objectives that end the game.store.steampowered.com
2026-03-16Medieval Monday Talk #76 – Development StepsGoing Medieval leaves early access with its 1.0 launch on March 17, bringing reworked settler AI and pathfinding plus continued bug fixes.store.steampowered.com
2026-03-13Experimental Branch Patch (0.28.43)Experimental branch patch 0.28.43 fixes crashes, stockpile placement, caravan item durability, and several achievement unlocks, plus a Twitch gift pop-up…store.steampowered.com
2026-03-12Twitch integration is here!Going Medieval gains Twitch integration with chat commands for streamers and cosmetic Twitch Drops for viewers, alongside a teaser that version 1.0 is days…store.steampowered.com
2026-03-11Experimental Branch Patch (0.28.41)Experimental branch patch 0.28.41 adds a new cursor and sling animation, renames animals and settlers, and fixes crashes plus a multi-second freeze when…store.steampowered.com
2026-03-06Experimental Branch Patch (0.28.40)Experimental patch 0.28.40 adds trebuchet explosion effects, darker nights, faster settler task picking, and fixes crashes and underground teleport bugs.store.steampowered.com
2026-03-03Launch Date UpdateFoxy Voxel pushed Going Medieval's release from March 12 to March 17, 2026, citing a crowded week for city builders and colony sims.store.steampowered.com
2026-03-03Experimental Branch Patch (0.28.38)Experimental branch patch 0.28.38 adds missing audio, merchant inventory variety, right-click crop sowing priority, and fixes crashes and cellar flooding.store.steampowered.com
2026-02-25Release Date AnnouncementGoing Medieval leaves early access with 1.0 in March 2026, adding an endgame, new content and achievements, plus a fresh demo and Twitch integration.store.steampowered.com
2026-02-23Experimental Branch Patch (0.28.34)Experimental branch patch 0.28.34 fixes invisible blueprints, settler construction and deconstruction priorities, animal task icons, unnamed new settlers, and…store.steampowered.com
2026-02-23Experimental Branch Patch (0.28.32)Experimental patch 0.28.32 adds Twitch integration with viewer chat commands for spawning animals, gifts, names and lightning, plus quality-of-life tweaks and…store.steampowered.com
2026-02-13Experimental Branch Patch (0.28.30)Experimental branch patch 0.28.30 fixes broken slope pathfinding on new games and lists known issues including pets not sleeping with owners and missing event…store.steampowered.com
2026-02-13Experimental Branch Patch (0.28.29)Experimental patch 0.28.29 fixes settlers stuck in construction loops or sleeping under beds, repairs save loading with map mods, and changes default camera…store.steampowered.com
2026-02-12Experimental Branch Patch (0.28.28)Experimental patch 0.28.28 adds map seed preview on the location screen, automatic roof and wall variation placement, and bandit camp and crash fixes.store.steampowered.com
2026-02-09Experimental Branch Patch (0.28.24)Experimental patch 0.28.24 adds new grass visuals, right-click attacks on enemy gates and doors, and fixes raiders freezing or staying idle after a won raid.store.steampowered.com
2026-02-05Experimental Branch Patch (0.28.22)Experimental patch 0.28.22 adds map-edge visuals, splits cropfields into bushes, trees, and other, and fixes wall mirror and layer-jump bugs.store.steampowered.com
2026-02-04Experimental Branch Patch (0.28.21)Patch 0.28.21 on the experimental branch fixes new-game startup failures, prisoners' wound treatment and fire immunity, and floor visuals during camera…store.steampowered.com
2026-02-03Experimental Branch Patch (0.28.20)Experimental patch 0.28.20 moves the Scholar's Lectern to Furniture and fixes missing secondary maps, camera visuals, order stutter, and settler pathfinding…store.steampowered.com
2026-02-02Upcoming Price ChangeGoing Medieval's base price increases from $24.99/£20.99/€24.99 to $29.99/£24.99/€29.99 on February 9, 2026, with existing owners unaffected.store.steampowered.com
2026-01-30Experimental Branch Patch (0.28.19)Experimental branch patch 0.28.19 fixes several crashes, door auto-rotation, combat animations and animals on ladders, and adds a tutorial restart confirmation.store.steampowered.com
2026-01-27Experimental Branch Patch (0.28.18)Experimental patch 0.28.18 improves mid-to-late-game performance, adds animal back-off behavior, removes the Tedious Diet modifier, and adjusts raid chances.store.steampowered.com
2026-01-23Experimental Branch Patch (0.28.16)Experimental branch patch 0.28.16 adds a hover-highlight intensity option, collapsible save folders, tree-phase chop orders, and ladder and pathfinding fixes.store.steampowered.com
2026-01-22Patch Notes (0.27.24)Patch 0.27.24 fixes the bug that blocked playing on the main branch after using the experimental branch, plus minor localization text improvements.store.steampowered.com
2026-01-21Patch Notes (0.27.21)Patch 0.27.21 rolls out on all platforms to fix a save-loading bug introduced by the previous patch, alongside a list of known issues.store.steampowered.com
2026-01-21Patch Notes (0.27.20)Patch 0.27.20 fixes being unable to play on the main branch after using the experimental branch, and notes that switching branches deletes presets.store.steampowered.com
2026-01-21Experimental Branch Update (0.28.15)Experimental 0.28.15 adds a step-by-step tutorial, four starting scenarios with detailed event settings, and swaps Influence for global stats.store.steampowered.com
2025-12-15Medieval Monday Talk #75 – Additional ControlDev blog #75 covers malnutrition replacing starvation damage, per-station settler and skill filters, plus stockpile toggles; the experimental build slips to…store.steampowered.com
2025-12-08Medieval Monday Talk #74 – New EntertainmentDev diary #74 reveals three entertainment buildings — Shovelboard, Quoits and Skittles — and a boredom system penalising settlers with only one activity type.store.steampowered.com
2025-12-05Patch Notes (0.27.19)Patch 0.27.19 for Going Medieval fixes several crashes, settlers aborting production midway, and fainted settlers standing up when their equipment is dropped.store.steampowered.com
2025-12-01Medieval Monday Talk #73 – Bees & CorpsesMedieval Monday Talk #73 covers upcoming skep efficiency tied to nearby flora, honey as a secondary meal ingredient, and a Strip action leaving gear on corpses.store.steampowered.com
2025-11-24Medieval Monday Talk #72 – Grand ObjectivesInfluence is being replaced by Global Stats that unlock one of five Grand Objectives, multi-step settlement questlines that serve as the game's endgame.store.steampowered.com
2025-11-17Medieval Monday Talk #71 – More Roles & EventsDev Diary #71 outlines three new settler roles—Librarian, Sergeant-at-Arms, and Broker—plus textbooks, a Treasury room, and role-triggered events.store.steampowered.com
2025-11-10Medieval Monday Talk #70 – Manage 2.0Medieval Monday Talk #70 previews a reworked Manage tab with copy/paste presets, seasonal apparel profiles, rally point control, and a force un-equip option.store.steampowered.com
2025-11-07Patch Notes (0.27.15)Patch 0.27.15 fixes blueprints incorrectly marked red and blocked roof construction after reloading, and stops blueprints from spawning resources when…store.steampowered.com
2025-11-03Medieval Monday Talk #69 – Rally PointsTalk #69 details rally points that draft assigned settlers into combat stances during raids, plus a bell that triggers them all, due in the next big patch.store.steampowered.com
2025-10-20Medieval Monday Talk #68 – DrawbridgeDev diary #68 details drawbridges: settlers raise and lower them by proximity, nothing spawns on lowered bridges, and anything beneath takes damage.store.steampowered.com