Every update, patch and developer post we have logged for Timberborn, newest first: the date, the headline, a one-line summary and a link to the original source. We file Timberborn under Crafting & Colony Sims.
| Date | Title | Summary | Source |
|---|---|---|---|
| 2026-10-20 | Patch notes 2026-10-20 (main branch) | Main-branch patch fixes Compact Water Pump destruction from dynamite and makes dying beavers leave occupied buildings such as Medical Beds. | store.steampowered.com |
| 2026-10-13 | Patch notes 2026-10-13 (experimental) | Experimental patch fixes Compact Water Pumps destroyed by dynamite at their intake, and makes dying beavers vacate occupied buildings such as Medical Beds. | store.steampowered.com |
| 2026-10-08 | Timberborn 1.1 Build-a-Map Contest is live | Timberborn's 1.1 Build-a-Map contest runs through November 8, 2026, with €750 prizes in three map-size categories and a Succulent requirement. | store.steampowered.com |
| 2026-10-06 | Patch notes 2026-10-06 & Community Recognition Award | Main-branch patch adds a Map Editor gatherable slider and fixes, alongside a call for Community Recognition Award nominations. | store.steampowered.com |
| 2026-10-01 | Patch notes 2026-10-01 (experimental) | Experimental branch patch fixes a macOS alt-tab freeze, excludes District Center and Builders' Hub inventories from top-bar capacity counts, allows dismissing… | store.steampowered.com |
| 2026-09-22 | Patch notes 2026-09-22 (experimental) | An experimental-branch patch replaces the Map Editor's Random maturity checkbox with a Gatherable slider, updates custom maps for the 2-unit Succulent water… | store.steampowered.com |
| 2026-09-03 | Update 1.1 is live! | Update 1.1 adds goods and population statistics, four watertight buildings, Tier 4 monuments, and new maps; 1.0 saves remain compatible. | store.steampowered.com |
| 2026-09-03 | Patch notes 2026-09-03 (hotfix, experimental) | An experimental-branch hotfix fixes berries on pillars all having 0% yield growth at the start of a new game. | store.steampowered.com |
| 2026-09-01 | Patch notes 2026-09-01 (hotfix, experimental) | A small experimental hotfix lets the Domed Garden be built on Impermeable Floor. | store.steampowered.com |
| 2026-08-31 | Patch notes 2026-08-31 (experimental) | The experimental branch patch adjusts Thorns placement and Water Seep strength on the newest map, and fixes Compact Pump flow rate copying and existing… | store.steampowered.com |
| 2026-08-17 | Patch notes 2026-08-17 (experimental) | An experimental patch returns the Compact Water Pump to a 3×1 footprint with an updated model, allows Platforms and Overhangs above its intake, and fixes an… | store.steampowered.com |
| 2026-08-11 | Patch notes 2026-08-11 (Experimental) | Experimental Update 1.1 patch adds the 192×192 Pillars map, doubles Succulent water yield to 2 per 65 days, and shrinks the Compact Water Pump's intake. | store.steampowered.com |
| 2026-07-16 | Patch notes 2026-07-16 (hotfix, experimental) | An experimental-branch hotfix reduces the overly deadly explosion radius of one of the Unstable Cores on the Nomads map. | store.steampowered.com |
| 2026-07-15 | Patch notes 2026-07-15 (experimental) | The experimental patch adds the 256×256 Nomads map with shifting water flow and the Iron Teeth-only Impermeable Tubeway, plus sprinkler and bug fixes. | store.steampowered.com |
| 2026-06-22 | Patch notes 2026-06-22 (experimental) | Experimental update 1.1 receives fixes for duplication automation, Dynamite detonation, Compact Mechanical Pump water handling, and other bugs. | store.steampowered.com |
| 2026-06-11 | Patch notes 2026-06-11 (experimental) | The first experimental-branch patch for Update 1.1 fixes Arch of Progress overhang placement, Relay panel text, Observatory recipe values, two crashes, and… | store.steampowered.com |
| 2026-06-10 | Timberborn 1.1 now live on the experimental branch | Update 1.1 on the experimental branch adds goods and population statistics, three watertight buildings, Tier 4 monuments, new faction attractions, and updated… | store.steampowered.com |
| 2026-06-05 | Timberborn Mod Competition – the winners and more! | Timberborn's first mod competition drew 77 submissions; the studio picked three winners, three runners-up and seven honorable mentions across new content and… | store.steampowered.com |
| 2026-05-06 | Patch notes 2026-05-06 (main branch) | The main branch patch makes reserve storage buildings empty before deletion, adds example mod models to StreamingAssets, and fixes water sloshing, flow… | store.steampowered.com |
| 2026-05-04 | Patch notes 2026-05-04 (experimental) | The experimental branch update reduces water sloshing, requires reserve storage to be emptied before deletion, improves modding tools, and fixes several bugs… | store.steampowered.com |
| 2026-04-23 | Timberborn mod-making competition is here! | Timberborn's first modding competition opens three categories with €750 prizes for winners; entries must be new Steam Workshop mods submitted by May 21. | store.steampowered.com |
| 2026-04-20 | Patch notes 2026-04-20 (main branch) | Main-branch patch adds easier Master Builder achievements, true-average well-being, revised Fill Valve and dam water flow, and a water pump exploit fix. | store.steampowered.com |
| 2026-04-16 | Patch notes 2026-04-16 (experimental) | Experimental patch tweaks well-being averaging, Fill Valve logic, Dam and Floodgate water behavior, Master Builder achievements, and a water pump exploit fix. | store.steampowered.com |
| 2026-04-09 | Patch notes 2026-04-09 (main branch) | Patch 2026-04-09 reverts the water pump exploit changes on the main branch because the fix made some maps impossible to play. | store.steampowered.com |
| 2026-04-08 | Patch notes 2026-04-08 (experimental) | An experimental Timberborn patch reverts the earlier water pump exploit change after it made some maps unplayable; the only listed change is that revert. | store.steampowered.com |
| 2026-04-07 | Patch notes 2026-04-07 (main branch) | Main branch patch folds the Books need into the Fun category, tidies needs UI, reduces memory use, and fixes bugs including a water pump exploit and… | store.steampowered.com |
| 2026-04-02 | Patch notes 2026-04-02 (experimental) | Experimental patch removes the Knowledge need category, moves Books into Fun, reorganizes the needs panel, and fixes a Fill Valve rounding bug. | store.steampowered.com |
| 2026-04-01 | Patch notes 2026-04-01 (experimental) | Weekly experimental patch fixes a water pump exploit, corrects bot durability labels and Breeding Pod progress, and reworks object selection and tunnel… | store.steampowered.com |
| 2026-03-25 | Patch notes 2026-03-25 (experimental) | A Timberborn experimental patch fixes contamination leaking through Throttling Valves, water passthrough on Floodgates atop Valves, storage capacity counts… | store.steampowered.com |
| 2026-03-23 | Patch notes 2026-03-23 (main branch) | The latest experimental tweaks go live on the main branch, bringing bug fixes for the layer and duplication tools, automation-stopped buildings, save loading… | store.steampowered.com |
| 2026-03-17 | Patch notes 2026-03-17 (experimental) | Timberborn's first post-release experimental patch fixes automation inputs, layer tool pilots, a Steam overlay crash, and keypresses registering during save… | store.steampowered.com |
| 2026-03-13 | Patch notes 2026-03-13 (main branch) | A main-branch patch released a day after the 1.0 launch fixes a rare random crash triggered when placing a building preview. | store.steampowered.com |
| 2026-03-12 | Timberborn 1.0 is live! | Timberborn 1.0 leaves Early Access with automation buildings, new map objects and maps, an upgraded modding pipeline, and Steam Achievements. | store.steampowered.com |
| 2026-03-12 | Patch notes 2026-03-12 (hotfix, experimental) | An experimental-branch hotfix resolves a random crash that occurred when placing a building preview. | store.steampowered.com |
| 2026-03-11 | One Day to Launch: Post-hooman Reality | Timberborn 1.0 launches March 12 at 5 PM CET, with new human relics, unstable cores, thorns, badtide drains, and expanded drought and badtide systems. | store.steampowered.com |
| 2026-03-11 | Patch notes 2026-03-11 (experimental) | The experimental branch update adds logging code intended to help track down a rare, hard-to-reproduce bug. | store.steampowered.com |
| 2026-03-10 | Two Days to Launch: Building the Beaver Way | Timberborn 1.0 launches March 12 at 5 PM CET; the preview covers 3D water physics, badwater, dams and valves, and dynamite terraforming with caves and tunnels. | store.steampowered.com |
| 2026-03-10 | Patch notes 2026-03-10 (experimental) | An experimental build update adds a click sound to the tutorial's Continue button, updates the Customize color icon in the entity panel, and makes Polish… | store.steampowered.com |
| 2026-03-09 | Three Days to Launch: A Look at the Two Beaver Factions | Timberborn's full version launches March 12, 2026 at 5 PM CET, and the devs preview the Folktails and Iron Teeth factions' buildings, food chains, and bots. | store.steampowered.com |
| 2026-03-09 | Patch notes 2026-03-09 #2 (experimental) | An experimental Timberborn patch updates the Flow, Depth, and Contamination Sensor models, adds missing translations, and fixes Inventor text in Simplified… | store.steampowered.com |
| 2026-03-09 | Patch notes 2026-03-09 (experimental) | Experimental patch updates Fill Valve slider markers, sensor icons and valve models, adds custom colors for gates and ziplines, and fixes Detonator and… | store.steampowered.com |
| 2026-03-06 | Patch notes 2026-03-06 #2 (experimental) – Revised valves and water sensors | Experimental patch adds the Fill Valve building (5 Plank, 5 Metal Block, 300 SP) and makes the Flow, Depth, and Contamination sensors one tile high. | store.steampowered.com |
| 2026-03-06 | Patch notes 2026-03-06 (experimental) | Experimental patch makes the Depth Sensor measure water 0.5 above its base, reshapes the Weather Station model, cuts Metal Parts crafting from 4 to 3 hours… | store.steampowered.com |
| 2026-03-04 | Patch notes 2026-03-04 (experimental) | An experimental Timberborn patch enables bloom on the Medium preset, revises the Power Meter model, renames Resource Counter modes, and fixes Aquifer Drill… | store.steampowered.com |
| 2026-03-03 | Patch notes 2026-03-03 (experimental) | An experimental Timberborn patch allows Weather Stations to be set up to three days before a season, changes the default Resource Counter to Fill rate, and… | store.steampowered.com |
| 2026-03-02 | Timberborn – One More 1.0 Thing | Timberborn 1.0, due March 12, 2026, adds an Automation category with 20+ buildings including sensors, relays, timers, and valves, now on the experimental… | store.steampowered.com |
| 2026-02-24 | Patch notes 2026-02-24 (experimental) | Experimental patch cuts Decontamination Pod cost to 50 HP with doubled healing speed, adjusts the Waterfalls map, and reverts top-bar goods counting after… | store.steampowered.com |
| 2026-02-23 | Timberborn 1.0 launch delayed by a week | Timberborn 1.0 moves from its planned February launch to March 12, 2026, after two major games announced releases on the same day. | store.steampowered.com |
| 2026-02-18 | Patch notes 2026-02-18 (experimental) | Experimental patch raises the Craters upper Badwater Sources' strength, adds Thorns to Badtide Drains, moves Lakes ruins closer to the start, and fixes… | store.steampowered.com |
| 2026-02-16 | Patch notes 2026-02-16 (hotfix, experimental) | A small experimental-branch hotfix resolves a crash triggered when a construction site or rubble pile is deleted while a beaver is walking to it. | store.steampowered.com |
| 2026-02-16 | Patch notes 2026-02-16 (experimental) | Experimental branch patch cuts memory use by over 1 GB on 256×256 maps, fixes a save-reload memory leak, and corrects lumberjack and district inventory bugs. | store.steampowered.com |
| 2026-02-11 | Patch notes 2026-02-11 (Experimental) | Experimental patch revises the Waterfalls map to be more beginner-friendly, adds a unique building action key binding (default U), and applies tweaks and… | store.steampowered.com |
| 2026-02-05 | Timberborn lore trailer and 1.0 release date | Timberborn exits Early Access with 1.0 on March 12, 2026, a week later than announced, alongside a lore trailer that becomes the game's intro. | store.steampowered.com |
| 2026-02-05 | Patch notes 2026-02-05 (experimental) – Intro | Experimental patch adds the 1.0 lore trailer as an in-game intro cinematic, new beaver names from the Golden Log Awards, and missing translations. | store.steampowered.com |
| 2026-02-03 | Patch notes 2026-02-03 (experimental) | The latest Timberborn experimental patch restores the out-of-range building warning, adds worker-counter icons and new sounds, and fixes battery power and… | store.steampowered.com |
| 2026-01-27 | Golden Log Awards 2025 Winners | Timberborn's first Golden Log Awards, decided by over 10,000 player votes, named Real Civil Engineer, Chratos Gameplay, Bobingabout, and Thunderbloom as… | store.steampowered.com |
| 2026-01-26 | Patch notes 2026-01-26 (experimental) | Experimental patch adds tutorial paths for droughts, badtides, and dams, raises starting adult beavers to 9, removes Alt-drag layer switching, and fixes… | store.steampowered.com |
| 2026-01-13 | Patch notes 2026-01-13 (hotfix, experimental) | A hotfix for Timberborn's experimental update fixes the Castor Posthumus achievement trigger, bot building lights, tooltip and key binding colors, panel… | store.steampowered.com |
| 2026-01-12 | Patch notes 2026-01-12 (Experimental) – New map, tutorial updates, and more! | Experimental patch adds the Spillage map, splits the tutorial into independent paths, lowers in-game brightness, renames terms such as energy to power, and… | store.steampowered.com |
| 2025-12-30 | Timberborn 2025 Wrap-up and Golden Log Awards | Year-end recap opens Golden Log Awards voting through January 18, 2026, with 500 EUR creator prizes, and restates Timberborn 1.0 for early 2026. | store.steampowered.com |
| 2025-12-11 | Patch notes 2025-12-11 (experimental) | Experimental update adds one-drag L-shaped paths, tubeways and fences, lets builders empty hut inventories, and fixes a tubeway connection crash. | store.steampowered.com |
| 2025-12-04 | Patch notes 2025-12-04 (hotfix, experimental) | An experimental-branch hotfix stops beavers building a wonder from turning into ghosts after loading and restores the Earth Recultivator's visible balloons. | store.steampowered.com |
| 2025-12-03 | Patch notes 2025-12-03 (experimental) – Hot dams! | Experimental patch updates dam and levee models, makes waterfalls transparent, removes unpicked rubble after 15 days, and lets builders store rubble at… | store.steampowered.com |
| 2025-11-26 | Patch notes 2025-11-26 (experimental) – STEAM ACHIEVEMENTS | Experimental update adds 60 Steam achievements ahead of Timberborn's 1.0 release, spanning population milestones and hidden challenges. | store.steampowered.com |
| 2025-11-25 | The new Timberborn Merch Store is live! | Timberborn's official merch store launched with T-shirts, posters, bottles, and bags, plus a 10% code TAKE10 valid through December 2, 2025, and a store… | store.steampowered.com |
| 2025-11-20 | Patch notes 2025-11-20 (experimental) | An experimental patch improves performance with many light sources, fixes rubble reachability, district distance rounding, dynamite audio and gravity battery… | store.steampowered.com |
| 2025-11-18 | Patch notes 2025-11-18 (experimental) | Experimental patch adds Badtide Drains that discharge badwater during badtides, restricts Aquifers to water only, and adds water transparency and anti-aliasing. | store.steampowered.com |
| 2025-11-07 | Patch notes 2025-11-07 (experimental) | Experimental patch fixes haulers not supplying Steam Engines and stops the Copy settings tool from applying an empty recipe to buildings with fixed recipes. | store.steampowered.com |
| 2025-11-06 | Patch notes 2025-11-06 (experimental) | An experimental patch disables bloom on macOS, orders granular graphics settings consistently, and fixes two crashes tied to tutorial saves and beavers… | store.steampowered.com |
| 2025-11-05 | Patch notes 2025-11-05 (Experimental) | Experimental update adds clouds, stars, bloom, granular graphics settings and swaying plants, plus the Badwater Seep map object and balance tweaks. | store.steampowered.com |
| 2025-10-31 | Patch notes 2025-10-31 (hotfix, experimental) | An experimental-branch hotfix renames engines in the Polish localization and fixes slow plant replacement by foresters and farmers plus misplaced construction… | store.steampowered.com |
| 2025-10-30 | Patch notes 2025-10-30 (experimental) | The first experimental 1.0 tweak patch makes reserve storage buildings flippable and fixes crashes tied to district connections, unpicked-up cut trees, and… | store.steampowered.com |
| 2025-10-29 | Timberborn 1.0 is coming. Play the experimental build now! | Timberborn 1.0 has no release date; its first features — new map objects, spiral stairs, and a modding rework — are live on the experimental branch. | store.steampowered.com |