SurviveTh3Dead

Arma 2 DayZ mod, survival servers, and the people who ran them

Subnautica 2 Buddy System Update Drops Tomorrow with Revives and Trading

Subnautica 2 Creative Director Anthony Gallegos just posted the subnautica 2 buddy system update announcement, and it drops tomorrow, August 19th. I’ve been waiting for something like this since co-op was confirmed, and now I’m genuinely excited to dive back in.

My first reaction? Revives are the headline for me. I’ve had too many runs end because a friend got clipped by a leviathan while I was too far away to help. Proximity chat is also huge — no more fumbling with Discord when you’re trying to coordinate a deep dive. Trading sounds handy, but I’m most curious about the Tracking Tag. If it works like I think it does, it could change how we explore together.

What the Buddy System Update Actually Includes

Gallegos laid out four concrete features for the 1.2 update, called Buddy System. First, Proximity Chat — voice that fades with distance, so you actually have to stay near your dive partner to talk. Second, Player Trading, which should make resource sharing less of a juggling act. Third, Revives, letting you bring a downed teammate back instead of watching them respawn at the base. And fourth, a new Tracking Tag item, though the announcement doesn’t spell out exactly how it works.

Subnautica 2 (official Steam media)

The post also teases a “sneak peek” at the upcoming Early Access 2 update. No details on what that includes, but the fact that they’re already hinting at the next big thing while this update hasn’t even shipped tells me they’re confident in the roadmap.

They’re pointing players to the official Discord for discussion and to Nolt.io for feature suggestions and upvotes. That’s a good sign — they’re actually listening to what the community wants.

What This Means for Co-op Survival

Revives alone change the risk calculus of every expedition. Before, a single mistake meant a long swim back or a beacon run. Now, sticking together isn’t just smart — it’s mechanically rewarded. Proximity chat reinforces that by making communication part of the survival loop. You want to talk? Stay close. That’s a design choice I can get behind.

Subnautica 2 (official Steam media)

Trading is less flashy but it solves a real pain point. In co-op, we always end up with one person hoarding titanium and another drowning in copper. Being able to swap items directly, without dropping stuff on the seafloor, is a quality-of-life win that should have been there from the start.

The Tracking Tag is the wildcard. If it lets you tag a creature or a location that your whole team can see, that’s a game-changer for hunting leviathans or marking resource caches. But the announcement is vague, so I’m not going to assume too much. I’ll find out tomorrow.

Subnautica 2 (official Steam media)

And that Early Access 2 tease? I’m already speculating. More biomes? A new vehicle? Another leviathan? They’re not saying, but the fact that they’re building anticipation this early means they know the community is hungry. I’ll be watching the Discord for clues.

For now, I’m just glad Subnautica 2 is getting the co-op attention it deserves. The Buddy System update isn’t a massive content drop, but it’s the kind of foundational change that makes every future session better. Tomorrow can’t come soon enough.