Re-Logic posted a new State of the Game on August 30, and the headline is that Terraria 1.4.5.7 is out on PC, with console and mobile builds already submitted. The bigger news for me is the confirmation that crossplay is the focus for 1.4.6. I’ve been waiting for this since the February roadmap, and now it’s actually on the calendar.
I’ll be honest: I’m torn. Crossplay is the feature I’ve wanted most in Terraria for years. The idea of jumping into a world with friends on Switch while I’m on PC is huge. But the rollout plan still makes me nervous. Two phases means a long wait, and the first phase might not include everything I want. I’m also watching how they handle the console and mobile update first, because that’s the foundation for crossplay.
What the State of the Game Actually Says
The post starts by confirming 1.4.5.7 released for PC last week, and the console and mobile builds are in submission. The team says they’ll watch feedback for tweaks and address other tidbits in future updates. Then they drop the crossplay news: once 1.4.5.7 is out on all platforms and stable, they’re pushing directly into 1.4.6, which is Phase One of Crossplay. They call it “the name of the game” for that update.
They also link back to the February 2026 crossplay rollout plan from DR Studios, which outlines two distinct phases. No new details on what Phase One includes, just that it’s coming. The rest of the post covers Gamescom planning sessions between Re-Logic and DR Studios, the first in-person meeting since before COVID. They say the results will shape future updates and they’ll share the big picture soon.

There’s also tModLoader news. The September 1st monthly update for 1.4.4 goes live with content descriptors on Steam Workshop and a simplified flail API. The team says they’re still working on tModLoader for 1.4.5, and it will take many months. The Steam Workshop has over 10,000 mods now.
What This Means for Players
For PC players, 1.4.5.7 is already here, and it’s a nice update. For console and mobile, the wait is almost over. But the real story is crossplay. I’ve been burned by vague promises before, so I’m not celebrating until I see the actual implementation. Two phases means the first phase might be limited—maybe just PC and mobile, or PC and console, but not all at once. I’d love to see full crossplay with all platforms, but that probably won’t happen until Phase Two.
I’m also curious about what “other minor things” might be in 1.4.6. The team says crossplay is the focus, but there could be quality-of-life changes or bug fixes. I’m hoping they use the time to address some long-standing issues, like world conversion or inventory management across platforms. The Gamescom planning session might lead to bigger changes down the line, and I’m eager to hear what they’ve been cooking up.

For modded players, tModLoader’s 1.4.5 update is still months away. That’s a bummer, but the team is clearly working hard, and the community contributions are impressive. The new flail API is a nice touch for modders. I’ll be keeping an eye on the beta branch to see how things progress.
Overall, this State of the Game feels like a turning point. Crossplay is finally the next big thing, and the team is actively planning the future. I’m cautiously optimistic. If they pull off a smooth Phase One, Terraria could have a whole new life. If it’s buggy or delayed, the community will be loud about it. Either way, I’ll be watching closely.


