Starry Studio just dropped the seventh Once Human Meta Hotline, and it’s packed with concrete decisions pulled straight from the community’s Feedback Hot Charts. I’ve been watching these hotlines closely, and this one feels different—the devs are drawing hard lines on what they will and won’t do, and that’s exactly the kind of clarity I want to see.
When I first scanned the list, the top item hit me right in the loot-goblin soul: dungeon rewards are finally getting a real overhaul. But what really made me sit up was the flat refusal to add more Deviation Fusion Pods. That’s a bold call, and I have thoughts.

What the Meta Hotline actually says
The Feedback Hot Charts are a living thing now—players can like or dislike suggestions in real time, and the dev team uses that data to set priorities. This cycle’s top requests covered dungeons, Fusion Pods, a tentacle fashion toggle, map pin management, hive voice chat, and a tech research animation skip. Here’s how each one landed:
- Add More Rewards to Dungeons: Adopted, and the priority has been “significantly raised.” The team says upcoming dungeon content will see major changes, including brand-new dungeons and reward pacing that better matches the challenge. No timeline yet—they’re still hammering out the details.
- Add Deviation Fusion Pods: Rejected. Starry Studio wants the single-pod system to force meaningful choices during Deviation evolution. They noted the community is split on this, so they’re not touching it unless demand becomes “more concentrated and clear.”
- Abyssal Touch Tentacle Toggle: Adopted, expected within two months. You’ll be able to retract the tentacles on the Abyssal Touch fashion, even while driving or lying down.
- Batch Remove Custom Map Pins: Adopted, expected within six months. A centralized pin management system is on the roadmap.
- Add Hive Voice Chat: Not an always-on voice channel, but PC will get voice message support (mobile already has it, console is coming). No ETA.
- Skip Tech Research Completion Animation: Already live as of the August 5 update. No more repeated animations when you finish research.
What this means for Once Human players
I’m genuinely excited about the dungeon reward overhaul. The phrase “reward pacing aligns better with the gameplay experience” tells me they’re not just upping drop rates—they’re rethinking how rewards flow through a run. If they nail it, dungeons could feel less like a chore and more like the core loop they should be. The lack of a timeline stings, but the fact that they’ve bumped the priority tells me this isn’t a vague promise; it’s in active development.

The Fusion Pod rejection is the spiciest part. I get the design intent—force me to choose which Deviation to evolve and when. But I also know the pain of waiting for a pod to free up while I have a backlog of Deviations I want to fuse. The devs are right that the community is divided; I’ve seen arguments on both sides. I respect them for sticking to their vision instead of caving to a loud minority. If they ever revisit this, I hope they find a middle ground—maybe a second pod locked behind a tough challenge.
The tentacle toggle and map pin batch removal are pure quality-of-life wins. The tentacle thing in particular—I’ve had that fashion block my view in tight spaces, so two months feels reasonable. The six-month wait for pin management is a bit long, but at least it’s on the board. The hive voice chat decision is a classic “we hear you, but here’s what we’re doing instead” move. Voice messages on PC are nice, but they’re not the real-time coordination tool a hive raid needs. I suspect this one will come back around.

Overall, this hotline gives me confidence. The team is listening, but they’re not just saying yes to everything. They’re making calls based on data and design philosophy, and that’s how a live-service game stays healthy. I’ll be watching the dungeon update like a hawk—if they deliver on the “more fulfilling” promise, it could be the shot in the arm Once Human’s endgame needs.


