Archive
DayZ
Everything on this site about DayZ – the Arma 2 mod we ran for ten years, and the standalone server builds, configs and measured numbers that came after it.
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What Server Backup Solutions Cost on a 60 GB Box: 97 Seconds and 6 GB
The lab box was already on the host’s weekly backup, but I had never measured one. I ran one against a live game server without stopping…
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One Syslog Server Captured 0.0255% of the Application’s Logs
I built a central syslog server, pointed a running DayZ box at it, and measured what arrived. Forwarding syslog the way every tutorial describes shipped 0.0255%…
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A 0-Byte Syslog That Was Never Written To Is a Log Management Problem
A single game server writes its logs into three unrelated places, and the system log — the one every guide tells you to collect — recorded…
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A 2.7 GB DayZ Mod Pack Costs 270 MB of RAM. A 556 KB One Costs 24 MB.
Mod size on disk tells you almost nothing about what a mod costs your server. Four configurations measured by the same procedure on the same box…
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Your DayZ Server Is Ignoring serverDZ.cfg. Here’s the File It Actually Reads.
You edited serverDZ.cfg, restarted, and nothing changed. It isn’t a typo and it isn’t a caching problem — under LinuxGSM that file is never opened. Here’s…
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We Ran a DayZ Mod Server for Ten Years. It Never Shut Down.
Every story about the DayZ mod ends the same way — the players left, the server went dark, the domain lapsed. Ours didn’t. We just stopped,…
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A DayZ Server Uses 4.8 GB of RAM With Nobody Playing
Measured, not estimated: what a vanilla DayZ dedicated server actually consumes on Debian 12, and the five things that broke on the way there.